Back to Devlog
Armor
Xone

Custom Armor System Now Functional

Custom Armor System Now Functional

We've made significant progress on the custom armor rendering system for **Legends Untold**. The foundation is now in place to create fully custom 3D armor models that replace vanilla's flat textures.

Key Updates

  • Created example Mithril Chestplate model with full 360° rotation support.
  • Confirmed all armor slots are functional: helmet, chestplate, leggings, boots, and overlay layer.
  • Tested UV mapping workflows: Boxed UV works correctly, Per-Face UV requires additional mapping logic.
  • Established stable workflow using Boxed UV mapping for consistent texture application.
  • What's Next

  • Complete the full Mithril armor set design (helmet, leggings, boots).
  • Design and implement Steel and Iron armor variants.
  • Finalize MVP feature set for initial release and community testing.
  • The Per-Face UV limitation is a known issue but doesn't block progress since Boxed UV provides the functionality we need. Once the three armor sets are complete, we'll be ready for the first public test build.