Behind the Scenes: Dungeon Design
Ever wondered how we create dungeons that feel unique every time while maintaining high quality? Today, we're pulling back the curtain on our dungeon generation system.
The Challenge
Creating procedurally generated content is tricky. Pure randomness often results in boring or broken layouts. Our goal was to combine the replayability of procedural generation with the quality of handcrafted design.
Our Approach: Modular Room System
Instead of generating dungeons tile-by-tile, we use a modular room system:
1. Room Templates
We hand-design 40+ room templates for each dungeon theme. Each template includes:
2. Connection Rules
Rooms aren't just randomly placed. We define connection rules:
3. Difficulty Curves
The generator calculates difficulty scores and ensures proper pacing:
The Mithril Halls: A Case Study
Our newest dungeon, The Mithril Halls, showcases our most advanced generation yet:
**Room Variants**: 12 unique templates
**Dynamic Hazards**:
**Boss Design**: The Forge Warden
This three-phase boss fight adapts to player behavior:
Community Testing
Before any dungeon goes live, we run it through extensive community testing:
1. Internal playtests with the dev team
2. Closed alpha testing with 50+ players
3. Data collection on completion rates and death points
4. Iteration based on feedback
5. Final balance pass
Technical Deep Dive
For those interested in the technical side:
Algorithm: Modified Constraint Satisfaction Problem (CSP)
1. Generate entrance room
2. For each required room type:
- Find valid connection points
- Check constraint satisfaction
- Place room if valid
- Retry with different variant if invalid
3. Add optional rooms to fill space
4. Place secrets based on exploration score
5. Validate full path from entrance to boss
6. Populate with enemies and loot
What's Next
We're working on biome-specific mechanics for upcoming regions:
Each biome will introduce unique dungeon generation challenges that we're excited to solve!
Want to learn more? Join us on Discord where we regularly host developer Q&A sessions about our design process.
